#Melodyne 3 in osx 10.9 crashes windows#
![melodyne 3 in osx 10.9 crashes melodyne 3 in osx 10.9 crashes](https://64.media.tumblr.com/a40f8e867c7bdbe594315661ca7152da/9c5902a61bb855ec-64/s1280x1920/d4e9062c536812c438e300d8adfeff8b02328ace.png)
TexturePeeker now supports integer texture formats.TexturePeeker now supports cube maps ( #1098).Support Texture::set_ram_image_as() for 3D and multiview textures ( #1095).Add missing 16-bpc and 32-bpc integer texture formats.Auto-convert vertex data down from 64-bit float to 32-bit in OpenGL ES.FilterManager now respects depth-bits specified in Config.prc.Fix copy-RAM and copy-texture modes for multisample-enabled buffers ( #1129).Fix ability to create multisample FBO when using EGL ( #1089).
![melodyne 3 in osx 10.9 crashes melodyne 3 in osx 10.9 crashes](https://img.wonderhowto.com/img/03/37/63475291773647/0/set-up-plug-ins-and-virtual-instruments-presonus-studio-one.1280x600.jpg)
EGL implementation can now fall back to alternative EGL devices.Better support for headless OpenGL on Linux via EGL-based fallback ( #1086).
#Melodyne 3 in osx 10.9 crashes driver#
![melodyne 3 in osx 10.9 crashes melodyne 3 in osx 10.9 crashes](https://images.squarespace-cdn.com/content/v1/54d696e5e4b05ca7b54cff5c/1572100293682-BENC5985PG15TUCT2E69/Production-Expert-News-MacOS-10.12-Sierra---Pro-Audio-Compatibility-Update.jpg)
Fix undefined behavior when using non-nearest filtering on isampler/usampler.New filled wireframe mode that respects vertex shaders ( #1124).Fix Cg shader bug when using multiple GraphicsStateGuardian objects ( #1117).Show error for unrecognized p3d_TextureXYZ GLSL shader inputs.Some macOS builds were erroneously not built with Cg shader support ( #1119).This is a bugfix release which addresses some severe issues on macOS, a graphical issue on Windows with AMD RDNA cards, as well as a broad range of issues on other platforms, and adds some minor features.